![]() This can include things like doors opening or lamps lighting up on their own accord after triggering an event by placing the required object. ![]() This cold look is also often used throughout the manor in some of the darker areas and looks great near windows where moonlight shines through.Ĭonsidering that you’re helping out a ghost to find his murderer, it should be expected that the mission will consist of some other parnormal activity, no matter how minor it may appear. The only thing missing here are creeky floorboards. The attic however looks cold, covered in dust and cobwebs. The stairways down into the crypts are darkly lit with orange lighting in the alcoves where skulls are put on display, almost welcoming you to its depths. Both locations actually have a creepy feel going for them but done differently in each one. There is some variety here and there for locations though, if only to add some spice to the visuals such as the crypts and attic. The design isn’t too extravagant and neither needs to be, the simplicity through shape and colour choice blend together well and things like the wooden trim and beams add plenty of detail on their own. ![]() It’s refreshing to see that the manor isn’t too richly decorated overall, instead going for that warm and homely feeling with a lot of small, but good sized rooms. As a whole though, the Hammerites aren’t too much of a problem since they leave plenty of time between their stops and many of them take fairly long routes. There are still plenty of safe areas, especially those that are significant to the story progression. Gas lamps that are usually found on small tables can be turned off to your advantage, but not all of them will yield good results and it’s worth experimenting to find out. This is also mostly due to the manor being lit up well. Of course some patience will be an important part if you don’t want to be seen, especially because of the limited space it isn’t easy to know what’s coming around the next corner and whether you can react in time. Despite the tight squeeze throughout the manor, there are plenty of spare rooms and dark corners to hide away for them to pass unbeknownst. You won’t be alone here however since the Hammerites also reside in the manor, patrolling its many halls and standing strong in numbers. This side of the gameplay almost flows like a survival horror in ways, which I tend to enjoy myself, only without the horror theme being emphasised besides from the paranormal tones that take place. ![]() The layout does take some getting used to with the amount of rooms and corridors there are, which is where the map comes in handy, clearly labeled and easy to follow when trying to get to specific places. As a result the mission consists of running around and backtracking between areas often while exploring with a keen eye for vital objects and loot. Readables give a fair amount of aid by providing plenty of hints as to what can be done and where things can be found. Before it is even possible to get that far yet, certain rooms are locked which need to be accessed and keys aren’t the only things that will suffice. Inside the room you have been given as a temporary hideout is a chest waiting to be filled with all the evidence that you come across. What you will be looking for instead though is various clues and objects scattered around the manor to help come to a conclusive point in the story, each piece having a different purpose whether to point you into a certain direction or an object to progress onwards. But for those who like searching for long lost valuable artifacts, there is an optional objective available to locate a hidden gem. The initial part of the experience involves you trying to solve the mystery behind the murder and playing detective. Lately, in my dreams, I have been haunted by McHarty’s ghost. In addition to not finding the gem, I caused Brian McHarty, the lighthosue keeper to fall to his death. Three years ago I did a job on Christmas night at an estate called Snowever, located near a lighthouse.
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